Apr 11, 2007, 02:21 PM // 14:21
|
#1
|
Frost Gate Guardian
Join Date: Aug 2005
Location: norway
Profession: W/
|
Remove Shrine Capping From Hero Battles
Please... or make a new arena that dosent involve shrine capping..
I REALY hate the system now!! before you could atleast fight for the central shrine, now all you do is run run run.. and assasins jump you and shadowstep all over the place.. no fun att all...
i lost last 3 matches.. and in all those maytches i killed a lot more than the other guy, he just running and cappping all those stupid shrines... no fighting att all..
make em like normal ra or somt. kill the other team!! simple and good...
Last edited by Petrus; Apr 16, 2007 at 07:06 PM // 19:06..
|
|
|
Apr 11, 2007, 03:00 PM // 15:00
|
#2
|
Ascalonian Squire
|
/notsigned
what is the point in playing TA/RA but 1v1+heroes?
|
|
|
Apr 11, 2007, 03:12 PM // 15:12
|
#3
|
Ascalonian Squire
Join Date: Apr 2006
Location: Canton,Ohio,USA,Earth,Sol System,Milky Way
Guild: Knights of Shadowpeak[KOS]
Profession: W/
|
/signed
Hero Battle implies fighting. The only tactic being employed is running!
Make this as the OP suggested, a deathmatch.
Keep the cneter shrine for the morale bonuses but remove all the other shrines. Focus the 'battle' on a hero build, not on the ability to run around in circles.
|
|
|
Apr 11, 2007, 03:18 PM // 15:18
|
#4
|
Frost Gate Guardian
Join Date: Feb 2006
Location: Netherlands
Guild: Die or Leave Plz
Profession: W/
|
/signed 100%
|
|
|
Apr 11, 2007, 04:46 PM // 16:46
|
#5
|
Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
|
/signed
yea hero battle shold no intrest for me now.... long tedious and boring *yawn*
|
|
|
Apr 11, 2007, 04:51 PM // 16:51
|
#6
|
Lion's Arch Merchant
|
/signed hero battles have nothing to do with the one on one fighting people were asking for.
|
|
|
Apr 11, 2007, 05:11 PM // 17:11
|
#7
|
Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
|
If you reduce the morale pip rate from 1 point in 80 seconds to 1 point per 120 seconds, and force at least two people on the same team to be on a shrine to cap, then you'll see a drastic drop in the amount of people who just run.
I agree that morale and shrines have too much clout to decide the victor, but removing it alltogether will introduce a pile of other problems. Having no shrines will simply be a race of who can exploit the flaws in the AI faster using nukes and snares.
|
|
|
Apr 11, 2007, 05:26 PM // 17:26
|
#8
|
Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
|
It's extremely boring running around avoiding the other team all the time!
|
|
|
Apr 11, 2007, 05:33 PM // 17:33
|
#9
|
Frost Gate Guardian
Join Date: Feb 2005
Location: Vasburg Armoury
Profession: A/W
|
/signed
Ever since they implemented the ladder, I didn't dare touch Hero battles as it was pretty much a stupid goose chase with bad AI. I want a more RA 1v1 type thing.
|
|
|
Apr 11, 2007, 05:59 PM // 17:59
|
#10
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
/signed
Fighting = fun. Runing =/= fun.
|
|
|
Apr 11, 2007, 06:00 PM // 18:00
|
#11
|
Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
|
running = pve..... fighting = pvp
and incase you didnt know HB= pvp lol.
|
|
|
Apr 11, 2007, 08:24 PM // 20:24
|
#12
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
I agree that shrines are annoying, but removing them isn't going to solve anything. Without shrines the meta will be 2 healers vs. 2 damagers, and the battle will be whose AI screws up first.
|
|
|
Apr 11, 2007, 08:30 PM // 20:30
|
#13
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Where as now what is it? 2 healers 1 damager or shutdown and 1 human who just runs around capping things while his hench are flagged.
But its not the shrines that bother me, its the lack of dp.
|
|
|
Apr 11, 2007, 08:35 PM // 20:35
|
#14
|
Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
|
/notsigned
HB is innovative and if you don't like it, do something else geez.
|
|
|
Apr 11, 2007, 09:03 PM // 21:03
|
#15
|
Krytan Explorer
Join Date: Dec 2005
Profession: N/
|
Quote:
Originally Posted by Gargle Blaster
/signed hero battles have nothing to do with the one on one fighting people were asking for.
|
That sort of confused me. Why do you think that this format of PvP is supposed to be "the one on one fighting people were asking for." ? Isn't it possible that ANet simply implimented something that was similar, but not exactly, what some in the community were asking for?
Why try and make an apple taste like an orange?
Hero Battles are like Random Arenas, Guild vs Guild battles, etc. You either like it with its specific format, or you don't.
If Arena Net decides one day to impliment a 1vs1 fighting arena, or a 1+heroes vs 1+heroes deathmatch, then so be it. Hero Battles is not this, don't try to make it.
---
If you remove the other shrines, you're promoting holding builds. That's specifically why they were added in the first place.
|
|
|
Apr 11, 2007, 11:49 PM // 23:49
|
#16
|
Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
|
Quote:
Originally Posted by Arkantos
I agree that shrines are annoying, but removing them isn't going to solve anything. Without shrines the meta will be 2 healers vs. 2 damagers, and the battle will be whose AI screws up first.
|
sounds more fun than 3 holders vs 3 holders and which runner screws up first.
|
|
|
Apr 12, 2007, 12:12 AM // 00:12
|
#17
|
Frost Gate Guardian
|
/super signed and sealed!!!!!!!!!!!!!!
for people who like the current running shrines format .....keep it.
but pls introduce a TA kinda format for heroes.
|
|
|
Apr 12, 2007, 12:20 AM // 00:20
|
#18
|
Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
|
/BIGGEST SIGN EVER
I honestly want to play hero vs hero. But I'm not gonna play it if 4 running tanks is how I'm going to win. After a 4 streak from that crap (with NOOB tank runner builds mind you) its clear that hvh is broken.
|
|
|
Apr 12, 2007, 12:21 AM // 00:21
|
#19
|
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
|
Quote:
Originally Posted by Swift Thief
/notsigned
HB is innovative and if you don't like it, do something else geez.
|
Different =/= enjoyable. Not to mention shrine-capping is in AB already.
I sign this and agree 100%. It's just not fun at all to do nothing but run around and cap shrines for 9 minutes, and the format clearly favors boring ass rit holding builds with an assassin runner. Changing it so that there is less of a dependancy on mindlessly running around capping and moreso on actually fighting would be more enjoyable. One way is to greatly tone down the rate that capped altars fill up the point bar, because the strategic granted effects are still a nice touch.
|
|
|
Apr 12, 2007, 01:01 AM // 01:01
|
#20
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
A bit less of running should be good.
My last Hero Battle figts where mainly me running to recover the shrines and sending my heroes to kill theirs all the time, once I kill them, they just avoid me and run all over the place. I hate that.
Shrine number should be more varaible, from 0 to 8 or so.
When you appear at a 0 map. Plain Debauchery!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:50 AM // 05:50.
|